Archive for June, 2008

How to Nail Tech Interviews (both sides)

Here are some tips for both the interviewee and the interviewer to conduct successful tech interviews. For the Interviewee Be On Time - This really means be early, but sit in your car or drive to a nearby coffee-shop after you find the location of your interview. Then walk into the office exactly 5 minutes prior [...]

Dell’s $1,304 Premium over Mac Pro

If you’re following along with my blog, you know that I recently came to the conclusion that even Windows developers would be smart to pickup a Mac as their next developer machine. In that article, I made the argument that even if buying a Mac has a $500 premium, it would still be a non-issue [...]

Taking the Plunge: Upgrading Dev Machines to Macs

Taking some of my own advice, I have started the transition of developer machines at Axosoft. Our previous dev environment was: Dell Latitude D630 Notebooks 4GB RAM 7200 RPM Drives 2.1Ghz Core 2 Duo 2 x 20″ Dell LCDs (1600×1200 resolution) Docking station (to allow 2 monitors) Here’s what a setup looked like: There’s a [...]

Why Every Developer’s Next PC Will be a Mac

If you’re a developer, your next machine will be a Mac. Here’s why: iPhone Development can only be done on a Mac. What, were you expecting a #2? No need! #1 is sufficient reason. “But what if I don’t plan to develop for the iPhone?” you ask. It’s called hedging your bets. The fact is [...]

Will Your Project Ship On Time?

I am working on a simple test that software development teams could use to determine whether or not their projects will ship on-time. I ran this test by Eric Sink who helped refine a couple of the questions. I think his input made the test stronger and I’d like to get some feedback from you. [...]

Google Android vs. iPhone: It’s 1984 All Over Again

Back in 1984, Apple was on top of the computing world with top-notch sexy hardware and it partnered with Microsoft for some top-notch [not so] sexy practical software. It was a winning combination for both Apple and Microsoft. Microsoft’s strategy in 1984 was hardware agnostic making its software available on any popular platform. Apple’s strategy [...]

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